|
Machu Picchu |
The Machu Picchu project was originally intended to create scripts for converting laser scan data from the 2004 survey by CAST at the University of Arkansas and the Museum of Archaeology and Anthropology at the University of Pennsylvania into efficient Renderman Displacement shaders to be used rather than inefficient high polygon models. However, as I delved deeper into the project I came to realize that for large, complex objects such as Machu Picchu, it would be nearly impossible using current scanning methodology to create low polygon models with point based displacement maps to give accurate details. Even generating high polygon models runs into a point threshold at several million points, limiting the relative area that can be scanned and be recreated in fine detail. The following is my documention of not only how I came to my conclusions, but also my proposal for an alternate scanning and point processing methodology which would allow for a much larger point data set than computing thresholds allow using the current techniques. |
Machu Picchu |
|
|
|